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Senior Technical Artist with 14+ years of experience working on AAA titles such as Madden NFL, NCAA, The Sims4, The Sims Mobile.
Independent game co-founder and developer at BigLerp Studios.
15+ years of experience creating tools and workflows using Python and MEL.
Experience using Houdini for procedural content creation in a Game Development environment
Developed a mobile game "Elephants Can't Jump" from scratch for iOS and Android using Unity
Scripting tools and workflows for Photoshop using Javascript
Created enterprise tools with a team at EA using React Js
Experience creating websites using HTML CSS and Javascript. Some familiarity with Node.js
Setting up Shotgun asset management for a project. Scripting and writing tools to interface with Shotgun.
App development for Windows using .Net
Getting started sculpting with ZBrush
Lead Technical Artist on the Central Tools and Technology team. Created and maintained shared tools used across multiple studios in the company Procedural content creation tools used in the head scan pipeline. Large tools and package deployment systems. Web development in React JS.
Lead Technical Artist on The Sims Mobile team. Implemented all art pipelines and tools. Also implemented tools for design and production and set up outsourcing workflows.
Created Elephants Can't Jump for iOS and Android using Unity. Was responsible for all code, UI, integration of 3rd party SDKs for monetization, analytics and cloud storage.
Part of a Tech-art team. Involved in creating tools for artists, improving workflows and pipelines.
Part of a central team improving workflows and visual quality across all the football titles. Mentoring junior TAs and organizing training classes.
Summer internship at Electronic Arts Tiburon. Created tools and process automation on Madden NFL '05.
Masters degree from the Entertainment Technology Center at Carnegie Mellon University. Worked on a number of team based projects:
Bachelors degree in Computer Science and Engineering.