arjuna Ravikumar

Technical Artist | Game Developer


Mountain View, CA




Senior Technical Artist with 14+ years of experience working on AAA titles such as Madden NFL, NCAA, The Sims4, The Sims Mobile.
Independent game co-founder and developer at BigLerp Studios.



Maya | Python | MEL | API

15+ years of experience creating tools and workflows using Python and MEL.



Experience using Houdini for procedural content creation in a Game Development environment


Unity | C#

Developed a mobile game "Elephants Can't Jump" from scratch for iOS and Android using Unity


Photoshop | JavaScript

Scripting tools and workflows for Photoshop using Javascript


React Js

Created enterprise tools with a team at EA using React Js



Experience creating websites using HTML CSS and Javascript. Some familiarity with Node.js


Shotgun Software

Setting up Shotgun asset management for a project. Scripting and writing tools to interface with Shotgun.


Windows App Development| C# XAML

App development for Windows using .Net



Getting started sculpting with ZBrush


2020 – 2022

Electronic Arts

Senior Technical Artist

Redwood City, CA

Lead Technical Artist on the Central Tools and Technology team. Created and maintained shared tools used across multiple studios in the company Procedural content creation tools used in the head scan pipeline. Large tools and package deployment systems. Web development in React JS.

  • Central Tools and Technology
2016 – Present

Electronic Arts

Senior Technical Artist

Redwood City, CA

Lead Technical Artist on The Sims Mobile team. Implemented all art pipelines and tools. Also implemented tools for design and production and set up outsourcing workflows.

  • The Sims Mobile (Android/iOS)
  • The Sims 4 expansion packs
2015 – 2016

BigLerp Studios

Co-founder | Lead Developer

Mountain View, CA

Created Elephants Can't Jump for iOS and Android using Unity. Was responsible for all code, UI, integration of 3rd party SDKs for monetization, analytics and cloud storage.

  • Elephants Can't Jump (Android/iOS)
  • Unreleased multiplayer game (Android/iOS)
2010 – 2015

Electronic Arts

Senior Technical Artist

Redwood City, CA

Part of a Tech-art team. Involved in creating tools for artists, improving workflows and pipelines.

  • The Sims4 (PC)
  • The Sims Medieval (PC)
2005 – 2010

Electronic Arts - Tiburon

Technical Artist / Senior Technical Artist

Orlando, FL

Part of a central team improving workflows and visual quality across all the football titles. Mentoring junior TAs and organizing training classes.

  • Madden NFL '06 - 2011
  • NCAA Football '07 - 2011
  • Superman Returns
  • NFL Head Coach '06, '08
  • NFL Tour
Summer 2004

Electronic Arts - Tiburon

Technical Artist Intern

Orlando, FL

Summer internship at Electronic Arts Tiburon. Created tools and process automation on Madden NFL '05.

  • Madden NFL '05


2003 – 2005

Carnegie Mellon University

Master of Entertainment Technology

Pittsburgh, PA

Masters degree from the Entertainment Technology Center at Carnegie Mellon University. Worked on a number of team based projects:

  • Building Virtual Worlds - interactive VR experiences
  • Hazmat:Hotzone : Networked virtual training simulator for first responders. Created in Unreal Engine.
  • MoCap study : studied capabilities of various industry MoCap solutions
1999 – 2003

Madras University

Bachelor of Engineering : Computer Science

Chennai, India

Bachelors degree in Computer Science and Engineering.